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DIS’16 brings together a packed program of the world’s most forward thinking designers & innovators. Be part of the conversation.

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DIS 2016


Saturday 09.00 – 17.00



Sunday 09.00 – 17.00

Sunday 17.30 – 19.00


4 June 2016

Workshops & Doctoral Consortium


5 June 2016


DIS Welcome Reception

At DIS this year we will be using the web-app DIS 2016 Explorer – a novel way to help you explore and find interesting papers and presentations. DIS Explorer employs unique ideas of exploratory search to help you discover papers that match your taste, and then add them to your personal schedule for the conference. It also provides a novel way to explore the people who are attending DIS and make contact with them.

To assist the DIS Explorer experience, conference delegates have been asked to give information about themselves at the end of the online registration process. If you missed out or ran out of time during the registration process, you can still create your DIS Explorer People Profile. Please give freely!

In late May you will be able to access DIS Explorer at


6 June 2016

Monday 09.00 – 10.20

Room P514 Bødker Theatre

Opening Plenary & Keynote


Keynote by Carlo Ratti

Monday 10.20 – 10.50

Morning Tea Break

Monday 10.50 – 12.10

Room P514 Bødker Theatre

1.1 Interactive Public

Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems

Niels Wouters1, John Downs2, Mitchell Harrop2, Travis Cox2, Eduardo Oliveira2, Sarah Webber2, Frank Vetere2, Andrew Vande Moere1

1KU Leuven, 2University of Melbourne

Exploring Large-Scale Interactive Public Illustrations

Emily-Clare Thorn1, Stefan Rennick-Egglestone1, Boriana Koleva1, William Preston1, Steve Benford1, Anthony Quinn2, Richard Mortier3

1University of Nottingham, 2Central Saint Martins College of Art and Design, 3Cambridge University

Designing for Children’s Outdoor Play

Jon Back1, Caspar Heeffer2, Susan Paget3, Andreas Rau2, Eva Lotta Sallnäs Pysander2, Annika Waern1

1Uppsala University, 2Royal Institute of Technology, 3Swedish University of Agricultural Sciences

Sens-Us: Designing Innovative Civic Technology for the Public Good

Connie Golsteijn, Sarah Marie Gallacher, Licia Capra, Yvonne Rogers

Intel Collaborative Research Institute – Cities, University College London

Room P421 Kindler Theatre

1.2 Mobile

Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong

David S. Kirk1, Abigail Durrant1, Gavin Wood1, Tuck Leong2, Peter Wright1

1Newcastle University, 2University of Technology, Sydney

Understanding the Challenges of Designing and Developing Multi-Device Experiences

Tao Dong, Elizabeth F. Churchill, Jeff Nichols


Timelessness: User Experience of Unplanned Smartphone Use

Yong-Ki Lee, Youn-kyung Lim, KunPyo Lee


The Design, Perception, and Practice of Tablet Photography

Cati Boulanger, Saeideh Bakhshi, Jofish Kaye, David A. Shamma


Room P512 Rogers Theatre

1.3 Critical Practice

Documenting the Research Through Design Process

Jeffrey Bardzell1, Shaowen Bardzell1, Peter Dalsgaard2, Shad Gross1, Kim Halskov2

1Indiana University Bloomington, 2Aarhus University

Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions

Verena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi

University of Salzburg

When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos

Richmond Y. Wong, Deirdre K. Mulligan

University of California, Berkeley

The Case of the Strangerationist: Re-interpreting Critical Technical Practice

Vera Khovanskaya1, Maria Bezaitis2, Phobe Sengers1

1Cornell University, 2Intel

Monday 12.10 – 13.30


Monday 13.30 – 14.50

Room P514 Bødker Theatre

2.1 Printing / Proxies

FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts

Kening Zhu1, Alexandru Dancu2, Shengdong (Shen) Zhao3

1City University of Hong Kong, 2Chalmers University of Technology, 3National University of Singapore

ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies

Cesar Torres1, 2, Wilmot Li2, Eric Paulos1

1University of California, Berkeley, 2Adobe Systems

Probing the Potential of Post-Anthropocentric 3D Printing

Laura Devendorf, Abigail De Kosnik, Kate Mattingly, Kimiko Ryokai

University of California, Berkeley

Ontological Surprises: A Relational Perspective on Machine Learning

Lucian Leahu

ITU Copenhagen

3D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami Circuits

Claudia Dauden Roquet1, Jeeeun Kim2, Tom Yeh2

1Universitat Ramon Llull‎, 2University of Colorado Boulder

Room P421 Kindler Theatre

2.2 Body Motion / Mobile

Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback

Hyung Kun Park, Woohun Lee


Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches

Nem Khan Dim, Chaklam Silpasuwanchai, Sayan Sarcar, Xiangshi Ren

Kochi University of Technology

Interaction in Motion: Designing Truly Mobile Interaction

Joe Marshall1, Alexandru Dancu2, Florian (Floyd) Mueller3

1University of Nottingham, 2Chalmers University of Technology, 3RMIT University

CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping

Xiaoqi Yan1, Chi-Wing Fu2, Pallavi Mohan1, Wooi Boon Goh1

1Nanyang Technological University, 2Chinese University of Hong Kong

If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation

Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola

Simon Fraser University

Room P512 Rogers Theatre

2.3 Personalisation

Designing for Advanced Personalization in Personal Task Management

Mona Haraty, Joanna McGrenere

University of British Columbia

Patina-inspired Personalization: Personalizing Products with Traces of Daily Use

Moon-Hwan Lee, Oosung Son, Tek-Jin Nam


What Can You Do? Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for Employees

Q. Vera Liao1, Matthew Davis2, Werner Geyer2, Michael Muller2, N. Sadat Shami3

1University of Illinois at Urbana-Champaign, 2IBM Thomas J. Watson Research Center, 3IBM, New York

Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography

Minhwan Kim, Kyungah Choi, Hyeon-Jeong Suk


T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication beyond the Screen

Xin Liu1, Kati London2

1MIT Media Lab, 2FUSE Labs, Microsoft Research

Monday 14.50 – 15.20

Afternoon Tea Break

Monday 15.20 – 16.40

Room P514 Bødker

3.1 Behaviour Change

Fostering Engagement with Personal Informatics Systems

Rebecca Gulotta1, Rayoung Yang2, Mark Newman2, Jodi Forlizzi1

1Carnegie Mellon University, 2University of Michigan

Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design

Sander Bogers1, 2, Joep Frens1, Janne Kollenburg2, 1, Eva Deckers2, Caroline Hummels1

1Eindhoven University of Technology, 2Philips

Teens, Parents, and Financial Literacy

John Zimmerman, Jodi Forlizzi, Justin Finkenaur, Sarah Amick, Ji Young Ahn, Nanako Era, Owen Tong

Carnegie Mellon University

Tap-Kick-Click: Foot Interaction for a Standing Desk

William Saunders, Daniel Vogel

University of Waterloo

Room P421 Kindler

3.2 Pictorials I: Design Methods / Approaches

Paper Street View: A Guided Tour of Design and Making Using Comics

Thomas Dykes, Jayne Wallace, Mark Blythe, James Thomas

Northumbria University

Mime: An AR-based System Helping Patients to Test their Blood at Home

Tom Djajadiningrat, Pei-Yin Chao, Seyoung Kim, Marleen Van Leengoed, Jeroen Raijmakers

Philips Design Eindhoven

Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home

Audrey Desjardins, Ron Wakkary, William Odom

Simon Fraser University

Thing Ethnography: Doing Design Research with Non-Humans

Elisa Giaccardi1, Nazli Cila2, Chris Speed3, Melissa Caldwell4

1Delft University of Technology, 2Amsterdam University of Applied Sciences, 3University of Edinburgh, 4University of California, Santa Cruz

Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space

James Pierce

University of California, Berkeley

Room P512 Rogers

3.3 Designing for Things

From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction

Xiaojuan Ma1, Ke Fang2, Fengyuan Zhu3

1Hong Kong University of Science and Technology, 2Center for Research and Interdisciplinarity, Paris, 3New York University

CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX

Hanna Schneider, Julie Wagner, Anna Frison, Andreas Butz

Ludwig-Maximilians-Universität, München

Trust Me: Doubts and Concerns Living with the Internet of Things

Peter Worthy, Ben Matthews, Stephen Viller

The University of Queensland

DECO: A Design Space for Device Composition

Gary Perelman1, Marcos Serrano1, Mathieu Raynal1, Celia Picard2, Mustapha Derras2, Emmanuel Dubois1

1University of Toulouse, 2Berger-Levrault, Toulouse

Room P419 The Forum

3.4 Learning

PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations

Amy Catheren Shannon1, Jessica Hammer1, J. Hassler Thurston2, Natalie Jo Montemurri Diehl3, Steven P. Dow4

1Carnegie Mellon University, 2University of Rochester, 3University of Michigan, 4University of California, San Diego

Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning

Chaklam Silpasuwanchai1, Xiaojuan Ma2, Hiroaki Shigemasu1, Xiangshi Ren1

1Kochi University of Technology, 2Hong Kong University of Science and Technology

Linking Data to Action: Designing for Amateur Energy Management

Hanna Hasselqvist, Cristian Bogdan, Filip Kis

KTH Royal Institute of Technology, Stockholm

SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission

Hanna Celina, Ahmed Kharrufa, Anne Preston, Rob Comber, Patrick Olivier

Newcastle University

Monday 17.00 – 20.00


7 June 2016

Tuesday 09.00 – 10.20

Room P514 Bødker Theatre

Keynote and Discussion Panel

Androids, Replicants and Chimeras: Alternate Embodiments / Uncanny Agencies

Keynote by Stelarc, followed by a Discussion Panel: “fuse” – What makes us human?

  • Wendy Ju, Stanford University
  • Natalie Jeremijenko, New York University
  • Cat Matson, Chief Digital Officer, City of Brisbane
  • Stelarc, Curtin University of Technology

Tuesday 10.20 – 10.50

Morning Tea Break

Tuesday 10.50 – 12.10

Room P514 Bødker Theatre

4.1 Art / Performance

The Prediction Machine: Performing Scientific and Artistic Process

Rachel Jacobs1, Steve Benford1, Ewa Luger2, Candice Howarth3

1University of Nottingham, 2Microsoft Research, Cambridge, 3Anglia Ruskin University

Live Participation: Augmenting Events with Audience-Performer Interaction Systems

Matti Nelimarkka1, Kai Kuikkaniemi1, Antti Salovaara2, Giulio Jacucci1

1Helsinki Institute for Information Technology, 2Aalto University

Situated Encounters with Socially Engaged Art in Community-based Design

Rachel Clarke1, Jo Briggs2, Ann Light3, Pete Wright1

1Newcastle University, 2Northumbria University, 3University of Sussex

Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction To Extend Improvised Theatre

Dustin Freeman, Ravin Balakrishnan

University of Toronto

Room P421 Kindler Theatre

4.2 Tool / UI Design

Sketchplore: Sketch and Explore with a Layout Optimiser

Kashyap Todi1, Daryl Weir2, Antti Oulasvirta2

1Hasselt University, 2Aalto University

Impatience Induced by Waiting: An Effect Moderated by the Speed of Countdowns

Moojan Ghafurian, David Reitter

Pennsylvania State University

Planning Adaptive Mobile Experiences When Wireframing

Qian Yang, John Zimmerman, Aaron Steinfeld, Anthony Tomasic

Carnegie Mellon University

Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets

Jeff Avery, Edward Lank

University of Waterloo

Room P512 Rogers Theatre

4.3 Pictorials II: Reflections on Design

Design Interactions in ʔeləw̓k̓ʷ — Belongings

Reese Muntean1, Kate Hennessy1, Alissa Antle1, Brendan Matkin1, Susan Rowley2, Jordan Wilson2

1Simon Fraser University, 2University of British Columbia

The Form Design of the Datacatcher: A Research Prototype

Andy Boucher

Goldsmiths, University of London

Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency

Tom Djajadiningrat, Patray Lui, Pei-Yin Chao, Christian Richard

Philips Design, Eindhoven

The Tuning of Materials: A Designer’s Journey

Elvin Karana, Elisa Giaccardi, Niels Stamhuis, Jasper Goossensen

Delft University of Technology

Tuesday 12.10 – 13.30


Tuesday 13.30 – 14.50

Room P514 Bødker Theatre

5.1 About Design

Live Prototyping

Willem Horst1, Ben Matthews2

1dknl design, 2The University of Queensland

A Design Approach for Authenticity and Technology

Norman Makoto Su, Erik Stolterman

Indiana University Bloomington

Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments

Lynn Dombrowski1, Ellie Harmon2, Sarah Fox3

1Indiana University – Purdue University Indianapolis, 2University of Colorado, Boulder, 3University of Washington

Privacy & Social Media in the Context of the Arab Gulf

Norah Abokhodair1, Sarah Vieweg2

1University of Washington, 2Qatar Computing Research Institute

Room P421 Kindler Theatre

5.2 Sensing / Health

Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac Monitoring

Leah Heiss, Paul Beckett, Amy Carr-Bottomley

RMIT University

ArmSleeve: a Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation

Bernd Ploderer1, 2, Justin Fong1, Anusha Withana3, Marlena Klaic4, Siddharth Nair1, Vincent Crocher1, Frank Vetere1, Suranga Nanayakkara3

1University of Melbourne, 2Queensland University of Technology, 3Singapore University of Technology and Design, 4Royal Melbourne Hospital

Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors

Jo Vermeulen1, 2, Lindsay MacDonald1, 2, Johannes Schöning3, Russell Beale2, Sheelagh Carpendale1

1University of Calgary, 2University of Birmingham, 3Hasselt University

A Craft Approach to Health Awareness in Children

Swamy Ananthanarayan1, Katie Siek2, Michael Eisenberg1

1University of Colorado Boulder, 2Indiana University Bloomington

Room P512 Rogers Theatre

5.3 Social Online

Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance

Rebecca Gulotta1, David Gerritsen1, Aisling Kelliher2, Jodi Forlizzi1

1Carnegie Mellon University, 2Virginia Tech

People Searched by People: Context-Based Selectiveness in Online Search

Anastasia Kuzminykh, Edward Lank

University of Waterloo

The Social Context of Video Game Play: Challenges and Strategies

Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth

Queensland University of Technology

Social Network, Web Forum, or Task Market? Comparing Different Crowd Genres for Design Feedback Exchange

Yu-Chun (Grace) Yen1, Steven P. Dow2, Elizabeth Gerber3, Brian P. Bailey1

1University of Illinois at Urbana-Champaign, 2University of California, San Diego, 3Northwestern University

Tuesday 14.50 – 15.20

Afternoon Tea Break

Tuesday 15.20 – 16.40

Room P514 Bødker Theatre

6.1 Public Displays

Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency

Pablo Paredes1, Ryuka Ko1, Eduardo Calle-Ortiz2, Björn Hartmann1, John Canny1, Greg Niemeyer1

1University of California, Berkeley, 2Universidad Politecnica Salesiana

Study and Design of a Shape-Shifting Wall Display

Kazuki Takashima1, Takafumi Oyama1, Yusuke Asari1, Ehud Sharlin2, Saul Greenberg2, Yoshifumi Kitamura1

1Tohoku University, 2University of Calgary

Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public Displays

Hannu Kukka, Jorge Goncalves, Kai Wang, Tommi Puolamaa, Julien Louis, Mounib Mazouzi, Leire Roa Barco

University of Oulu

AmbiGaze: Direct Control of Ambient Devices by Gaze

Eduardo Velloso1, 2, Markus Wirth3, 2, Christian Weichel2, Augusto Esteves4, Hans Gellersen2

1The University of Melbourne, 2Lancaster University, 3University of Munich (LMU), 4Edinburgh Napier University

The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment

Ann Morrison1, Cristina Manresa-Yee2, Walther Jensen1, Neda Eshraghi1

1Aalborg University, 2University of Balearic Islands

Attention, please! Comparing Features for Measuring Audience Attention Towards Pervasive Displays

Florian Alt1, Andreas Bulling2, Lukas Mecke1, Daniel Buschek1

1University of Munich (LMU), 2Max Planck Institute for Informatics, Saarbrücken

Room P421 Kindler Theatre

6.2 Body

FeltRadio: Sensing and Making Sense of Wireless Traffic

Erik Grönvall, Jonas Fritsch, Anna Vallgårda

IT University of Copenhagen

Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple Purposes

Jutta Fortmann1, Erika Root1, Wilko Heuten2, Susanne Boll1

1University of Oldenburg, 2OFFIS – Institute for Information Technology, Oldenburg

Skintillates: Designing and Creating Epidermal Interactions

Joanne Lo, Doris Jung Lin Lee, Nathan Wong, David Bui, Eric Paulos

University of California, Berkeley

Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance

Noura Howell1, Laura Devendorf1, Rundong Tian1, Tomás Vega Galvez1, Nan-Wei Gong2, Ivan Poupyrev2, Eric Paulos1, Kimiko Ryokai1

1University of California, Berkeley, 2Google

Room P512 Rogers Theatre

6.3 Everyday Life, Specific Populations

Revealing the Shopper Experience of Using a ‘Magic Mirror’ Augmented Reality Make-Up Application

Ana Javornik1, Yvonne Rogers1, Ana Maria Moutinho1, Russell Freeman2

1University College London, 2Holition Ltd

Fantibles: Capturing Cricket Fan’s Story in 3D

Rohit Ashok Khot1, Josh Andres1, Jennifer Lai2, Juerg von Kaenel2, Florian (Floyd) Mueller1

1RMIT University, 2IBM Research – Australia

Speculative Design and Heterogeneity in Indigenous Nation Building

Yoko Akama, Seth Keen, Peter West

RMIT University

The Tumble Clock: Bringing Users in Touch with their Snooze Time

Jan Zekveld, Mathias Funk, Saskia Bakker

Eindhoven University of Technology

Designing for Disadvantaged Job Seekers: Insights from Early Investigations

Tawanna Dillahunt1, Nishan Bose1, Suleman Diwan1, Asha Chen-Phang2

1University of Michigan, 2Northeastern University

Tuesday 18.00 – 21.00


8 June 2016

Wednesday 09.00 – 10.20

Room P514 Bødker Theatre

7.1 Exertion / Health

Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise

Chad Richards, T. C. Nicholas Graham

Queen’s University

Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis

Marijke Vandermaesen, Tom De Weyer, Peter Feys, Kris Luyten, Karin Coninx

Hasselt University

Design Strategies for Balancing Exertion Games: A Study of Three Approaches

Mads Møller Jensen, Kaj Grønbæk

Aarhus University

Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games

Gang Hu, Nabil Bin Hannan, Khalid Tearo, Arthur Bastos, Derek Reilly

Dalhousie University

Room P421 Kindler Theatre

7.2 Images in Design

A Picture Paints a Thousand Words but Can It Paint Just One?

David A. Robb, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler

Heriot-Watt University, Edinburgh

RtD Comics: A Medium for Representing Research Through Design

Thomas Dykes1, Mark Blythe1, Jayne Wallace1, James Thomas1, Tim Regan2

1Northumbria University, 2Microsoft Research, Cambridge

Being Photo-Visual in HCI and Design

Eli Blevis

Indiana University Bloomington, Hong Kong Polytechnic University

Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation

Tiffany Tseng, Mitchel Resnick

MIT Media Lab

Room P512 Rogers Theatre

7.3 Ageing

‘I’m a rambler, I’m a gambler, I’m a long way from home’: The Place of Props, Music, and Design in Dementia Care

Kellie Morrissey1, Gavin Wood2, David Green2, Nadia Pantidi1, John McCarthy1

1University College Cork, 2Newcastle University

Towards an Analysis Framework of Technology Habituation by Older Users

Alessandro Soro, Margot Brereton, Paul Roe

Queensland University of Technology

Rethinking the Design of Robotic Pets for Older Adults

Amanda Lazar1, Hilaire J. Thompson2, Anne Marie Piper1, George Demiris2

1Northwestern University, 2University of Washington

Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing

Amanda Lazar1, Raymundo Cornejo2, Caroline Edasis3, Anne Marie Piper1

1Northwestern University, 2Autonomous University of Chihuahua, 3Mather LifeWays

Wednesday 10.20 – 10.50

Morning Tea Break

Wednesday 10.50 – 12.10

Room P514 Bødker Theatre

8.1 Pictorials III: Photo Visual / Imagery

Finding Design Value in Modern Mundanity

Heather McKinnon

Queensland University of Technology

Designing for Movement in Public Life with Itinerant Probes

Daniela K. Rosner1, Margaret E. Morris2, Ariel Duncan1, Sarah E. Fox1, Kathi R. Kitner2, Ankur Agrawal1, Mei J. Chen1

1University of Washington, 2Intel Corporation

Performative Photography as an Ideation Method

A. Baki Kocaballi, Yeliz Yorulmaz

The University of Sydney

The Visual Thinking Gallery: A Five Year Retrospective

Eli Blevis

Indiana University Bloomington, Hong Kong Polytechnic University

Room P421 Kindler Theatre

8.2 Interaction on the Move

Phases of Urban Tourists’ Exploratory Navigation: A Field Study

Tuomas Vaittinen, David McGookin

Aalto University

Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones

Brennan Jones1, Kody Dillman1, Richard Tang1, Anthony Tang1, Ehud Sharlin1, Lora Oehlberg1, Carman Neustaedter2, Scott Bateman3

1University of Calgary, 2Simon Fraser University, 3University of New Brunswick

Active Corners: Collaborative In-Car Interaction Design

Alexander Meschtscherjakov, Alina Krischkowsky, Katja Neureiter, Alexander Mirnig, Axel Baumgartner, Verena Fuchsberger, Manfred Tscheligi

University of Salzburg

Evaluation of an Application Based on Conceptual Metaphors for Social Interaction between Vehicles

Armin Winkler, Kristian Baumann, Stephan Huber, Robert Tscharn, Jörn Hurtienne

Julius-Maximilian-Universität Würzburg

Room P512 Rogers Theatre

8.3 Health: Patient / Clinician

What’s for Lunch? A Socio-ecological Approach to Childcare Nutrition

Tad Hirsch, Catherine Lim, Jennifer J. Otten

University of Washington

“It just seems outside my health”: How Patients with Chronic Conditions Perceive Communication Boundaries with Providers

Catherine Lim1, Andrew B. L. Berry1, Tad Hirsch1, Andrea L. Hartzler2, Edward H. Wagner2, Evette Ludman2, James D. Ralston2

1University of Washington, 2Group Health Research Institute, Seattle

Engaze: Designing Behavior Visualizations with and for Behavioral Scientists

Ha Kyung Kong, John Lee, Jie Ding, Karrie Karahalios

University of Illinois at Urbana-Champaign

Doctor, Can You See My Squats? Understanding Bodily Communication in Video Consultations for Physiotherapy

Deepti Aggarwal1, Bernd Ploderer1, 2, Frank Vetere1, Mark Bradford3, Thuong Hoang1

1The University of Melbourne, 2Queensland University of Technology, 3Royal Children’s Hospital, Melbourne

Wednesday 12.10 – 13.30


Wednesday 13.30 – 14.50

Room P514 Bødker Theatre

9.1 Explore

Switter: Supporting Exploration of Software Learning Materials on Social Media

Volodymyr Dziubak1, Patrick Dubois1, Andrea Bunt1, Michael Terry2

1University of Manitoba, 2University of Waterloo

DiscoverySpace: Suggesting Actions in Complex Software

C. Ailie Fraser1, Mira Dontcheva2, Holger Winnemoeller2, Sheryl Ehrlich2, Scott Klemmer1

1University of California, San Diego, 2Adobe

Designing for Exploratory Play with a Hackable Digital Musical Instrument

Andrew McPherson1, Alan Chamberlain2, Adrian Hazzard2, Sean McGrath2, Steve Benford2

1Queen Mary University of London, 2University of Nottingham

Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context

John Bowers, Simon Bowen, Tim Shaw

Newcastle University

Room P421 Kindler Theatre

9.2 Fabrication / DIY

Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research

Ron Wakkary1, Henry Lin1, Shannon Mortimer2, Lauren Low2, Audrey Desjardins1, Keith Doyle1, Philip Robbins2

1Simon Fraser University, 2Emily Carr University of Art + Design

Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices

David Mellis1, 2, Leah Buechley2, Mitchel Resnick2, Björn Hartmann1

1University of California, Berkeley, 2MIT Media Lab

Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing Interfaces

Haodan Tan1, John Tiab2, Selma Sabanovic1, Kasper Hornbæk2

1Indiana University Bloomington, 2University of Copenhagen

Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design

Jean Ho Chu1, Daniel Harley2, Jamie Kwan2, Melanie McBride3, Ali Mazalek2

1Georgia Institute of Technology, 2Ryerson University, 3York University

Room P512 Rogers Theatre

9.3 Home

Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence

Karin Niemantsverdriet1, Mendel Broekhuijsen1, 2, Harm van Essen1, Berry Eggen1, 2

1Eindhoven University of Technology, 2University of Technology, Sydney

The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members

Erick Oduor1, Carman Neustaedter1, William Odom1, Anthony Tang2, Niala Moallem1, Melanie Tory3, Pourang Irani4

1Simon Fraser University, 2University of Calgary, 3Tableau Software, Palo Alto, 4University of Manitoba

The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction

Michelle Annett1, 2, Matthew Lakier1, Mingzhe Li1, Daniel Wigdor1, Tovi Grossman2, George Fitzmaurice2

1University of Toronto, 2Autodesk Research

Designing for Active Place Presence at Home: The Hole in Space Design Experiment

Salu Ylirisku1, Antti Jylhä2, Anu Lehtiö3, Imtiaj Ahmed2, Craig Stewart4, Abigail Sellen5, Richard Harper6, Giulio Jacucci2

1SDU Kolding, 2University of Helsinki, 3Helsinki Institute for Information Technology, 4University of Dundee, 5Microsoft Research, Cambridge, 6Social Shaping Research Ltd, Cambridge

Wednesday 14.50 – 15.20

Afternoon Tea Break

Wednesday 15.20 – 16.40

Room P514 Bødker Theatre

Keynote & Closing Plenary

Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural Futures

Keynote by Natalie Jeremijenko

Wednesday 18.00 – 22.00


9 June 2016

Thursday 09.00 – 17.00