DIS 2016
Saturday
Saturday 09.00 – 17.00
Sunday
Sunday 09.00 – 17.00
Sunday 17.30 – 19.00
At DIS this year we will be using the web-app DIS 2016 Explorer – a novel way to help you explore and find interesting papers and presentations. DIS Explorer employs unique ideas of exploratory search to help you discover papers that match your taste, and then add them to your personal schedule for the conference. It also provides a novel way to explore the people who are attending DIS and make contact with them.
To assist the DIS Explorer experience, conference delegates have been asked to give information about themselves at the end of the online registration process. If you missed out or ran out of time during the registration process, you can still create your DIS Explorer People Profile. Please give freely!
In late May you will be able to access DIS Explorer at dis2016.ifish.io
Monday
6 June 2016
Monday 09.00 – 10.20
Monday 10.20 – 10.50
Morning Tea Break
Monday 10.50 – 12.10
Room P514 Bødker Theatre
1.1 Interactive Public
Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems
Niels Wouters1, John Downs2, Mitchell Harrop2, Travis Cox2, Eduardo Oliveira2, Sarah Webber2, Frank Vetere2, Andrew Vande Moere1
1KU Leuven, 2University of Melbourne
Exploring Large-Scale Interactive Public Illustrations
Emily-Clare Thorn1, Stefan Rennick-Egglestone1, Boriana Koleva1, William Preston1, Steve Benford1, Anthony Quinn2, Richard Mortier3
1University of Nottingham, 2Central Saint Martins College of Art and Design, 3Cambridge University
Designing for Children’s Outdoor Play
Jon Back1, Caspar Heeffer2, Susan Paget3, Andreas Rau2, Eva Lotta Sallnäs Pysander2, Annika Waern1
1Uppsala University, 2Royal Institute of Technology, 3Swedish University of Agricultural Sciences
Sens-Us: Designing Innovative Civic Technology for the Public Good
Connie Golsteijn, Sarah Marie Gallacher, Licia Capra, Yvonne Rogers
Intel Collaborative Research Institute – Cities, University College London
Room P421 Kindler Theatre
1.2 Mobile
Understanding the Sociality of Experience in Mobile Music Listening with Pocketsong
David S. Kirk1, Abigail Durrant1, Gavin Wood1, Tuck Leong2, Peter Wright1
1Newcastle University, 2University of Technology, Sydney
Understanding the Challenges of Designing and Developing Multi-Device Experiences
Tao Dong, Elizabeth F. Churchill, Jeff Nichols
Timelessness: User Experience of Unplanned Smartphone Use
Yong-Ki Lee, Youn-kyung Lim, KunPyo Lee
KAIST
The Design, Perception, and Practice of Tablet Photography
Cati Boulanger, Saeideh Bakhshi, Jofish Kaye, David A. Shamma
Yahoo
Room P512 Rogers Theatre
1.3 Critical Practice
Documenting the Research Through Design Process
Jeffrey Bardzell1, Shaowen Bardzell1, Peter Dalsgaard2, Shad Gross1, Kim Halskov2
1Indiana University Bloomington, 2Aarhus University
Interaction Design Labels: Concepts, Inscriptions, and Concealed Intentions
Verena Fuchsberger, Martin Murer, Alina Krischkowsky, Manfred Tscheligi
University of Salzburg
When a Product Is Still Fictional: Anticipating and Speculating Futures through Concept Videos
Richmond Y. Wong, Deirdre K. Mulligan
University of California, Berkeley
The Case of the Strangerationist: Re-interpreting Critical Technical Practice
Vera Khovanskaya1, Maria Bezaitis2, Phobe Sengers1
1Cornell University, 2Intel
Monday 12.10 – 13.30
Lunch
Monday 13.30 – 14.50
Room P514 Bødker Theatre
2.1 Printing / Proxies
FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts
Kening Zhu1, Alexandru Dancu2, Shengdong (Shen) Zhao3
1City University of Hong Kong, 2Chalmers University of Technology, 3National University of Singapore
ProxyPrint: Supporting Crafting Practice through Physical Computational Proxies
Cesar Torres1, 2, Wilmot Li2, Eric Paulos1
1University of California, Berkeley, 2Adobe Systems
Probing the Potential of Post-Anthropocentric 3D Printing
Laura Devendorf, Abigail De Kosnik, Kate Mattingly, Kimiko Ryokai
University of California, Berkeley
Ontological Surprises: A Relational Perspective on Machine Learning
Lucian Leahu
ITU Copenhagen
3D Folded PrintGami: Transforming Passive 3D Printed Objects to Interactive by Inserted Paper Origami Circuits
Claudia Dauden Roquet1, Jeeeun Kim2, Tom Yeh2
1Universitat Ramon Llull, 2University of Colorado Boulder
Room P421 Kindler Theatre
2.2 Body Motion / Mobile
Motion Echo Snowboard: Enhancing Body Movement Perception in Sport via Visually Augmented Feedback
Hyung Kun Park, Woohun Lee
KAIST
Designing Mid-Air TV Gestures for Blind People Using User- and Choice-Based Elicitation Approaches
Nem Khan Dim, Chaklam Silpasuwanchai, Sayan Sarcar, Xiangshi Ren
Kochi University of Technology
Interaction in Motion: Designing Truly Mobile Interaction
Joe Marshall1, Alexandru Dancu2, Florian (Floyd) Mueller3
1University of Nottingham, 2Chalmers University of Technology, 3RMIT University
CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping
Xiaoqi Yan1, Chi-Wing Fu2, Pallavi Mohan1, Wooi Boon Goh1
1Nanyang Technological University, 2Chinese University of Hong Kong
If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation
Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola
Simon Fraser University
Room P512 Rogers Theatre
2.3 Personalisation
Designing for Advanced Personalization in Personal Task Management
Mona Haraty, Joanna McGrenere
University of British Columbia
Patina-inspired Personalization: Personalizing Products with Traces of Daily Use
Moon-Hwan Lee, Oosung Son, Tek-Jin Nam
KAIST
What Can You Do? Studying Social-Agent Orientation and Agent Proactive Interactions with an Agent for Employees
Q. Vera Liao1, Matthew Davis2, Werner Geyer2, Michael Muller2, N. Sadat Shami3
1University of Illinois at Urbana-Champaign, 2IBM Thomas J. Watson Research Center, 3IBM, New York
Yo!: Enriching Emotional Quality of Single-Button Messengers through Kinetic Typography
Minhwan Kim, Kyungah Choi, Hyeon-Jeong Suk
KAIST
T.A.I: A Tangible AI Interface to Enhance Human-Artificial Intelligence (AI) Communication beyond the Screen
Xin Liu1, Kati London2
1MIT Media Lab, 2FUSE Labs, Microsoft Research
Monday 14.50 – 15.20
Afternoon Tea Break
Monday 15.20 – 16.40
Room P514 Bødker
3.1 Behaviour Change
Fostering Engagement with Personal Informatics Systems
Rebecca Gulotta1, Rayoung Yang2, Mark Newman2, Jodi Forlizzi1
1Carnegie Mellon University, 2University of Michigan
Connected Baby Bottle: A Design Case Study Towards a Framework for Data-Enabled Design
Sander Bogers1, 2, Joep Frens1, Janne Kollenburg2, 1, Eva Deckers2, Caroline Hummels1
1Eindhoven University of Technology, 2Philips
Teens, Parents, and Financial Literacy
John Zimmerman, Jodi Forlizzi, Justin Finkenaur, Sarah Amick, Ji Young Ahn, Nanako Era, Owen Tong
Carnegie Mellon University
Tap-Kick-Click: Foot Interaction for a Standing Desk
William Saunders, Daniel Vogel
University of Waterloo
Room P421 Kindler
3.2 Pictorials I: Design Methods / Approaches
Paper Street View: A Guided Tour of Design and Making Using Comics
Thomas Dykes, Jayne Wallace, Mark Blythe, James Thomas
Northumbria University
Mime: An AR-based System Helping Patients to Test their Blood at Home
Tom Djajadiningrat, Pei-Yin Chao, Seyoung Kim, Marleen Van Leengoed, Jeroen Raijmakers
Philips Design Eindhoven
Behind the Lens: A Visual Exploration of Epistemological Commitments in HCI Research on the Home
Audrey Desjardins, Ron Wakkary, William Odom
Simon Fraser University
Thing Ethnography: Doing Design Research with Non-Humans
Elisa Giaccardi1, Nazli Cila2, Chris Speed3, Melissa Caldwell4
1Delft University of Technology, 2Amsterdam University of Applied Sciences, 3University of Edinburgh, 4University of California, Santa Cruz
Design Proposal for a Wireless Derouter: Speculatively Engaging Digitally Disconnected Space
James Pierce
University of California, Berkeley
Room P512 Rogers
3.3 Designing for Things
From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction
Xiaojuan Ma1, Ke Fang2, Fengyuan Zhu3
1Hong Kong University of Science and Technology, 2Center for Research and Interdisciplinarity, Paris, 3New York University
CrowdUX: A Case for Using Widespread and Lightweight Tools in the Quest for UX
Hanna Schneider, Julie Wagner, Anna Frison, Andreas Butz
Ludwig-Maximilians-Universität, München
Trust Me: Doubts and Concerns Living with the Internet of Things
Peter Worthy, Ben Matthews, Stephen Viller
The University of Queensland
DECO: A Design Space for Device Composition
Gary Perelman1, Marcos Serrano1, Mathieu Raynal1, Celia Picard2, Mustapha Derras2, Emmanuel Dubois1
1University of Toulouse, 2Berger-Levrault, Toulouse
Room P419 The Forum
3.4 Learning
PeerPresents: A Web-Based System for In-Class Peer Feedback during Student Presentations
Amy Catheren Shannon1, Jessica Hammer1, J. Hassler Thurston2, Natalie Jo Montemurri Diehl3, Steven P. Dow4
1Carnegie Mellon University, 2University of Rochester, 3University of Michigan, 4University of California, San Diego
Developing a Comprehensive Engagement Framework of Gamification for Reflective Learning
Chaklam Silpasuwanchai1, Xiaojuan Ma2, Hiroaki Shigemasu1, Xiangshi Ren1
1Kochi University of Technology, 2Hong Kong University of Science and Technology
Linking Data to Action: Designing for Amateur Energy Management
Hanna Hasselqvist, Cristian Bogdan, Filip Kis
KTH Royal Institute of Technology, Stockholm
SOLE meets MOOC: Designing Infrastructure for Online Self-organised Learning with a Social Mission
Hanna Celina, Ahmed Kharrufa, Anne Preston, Rob Comber, Patrick Olivier
Newcastle University
Monday 17.00 – 20.00
Tuesday
7 June 2016
Tuesday 09.00 – 10.20
Room P514 Bødker Theatre
Keynote and Discussion Panel
Androids, Replicants and Chimeras: Alternate Embodiments / Uncanny Agencies
Keynote by Stelarc, followed by a Discussion Panel: “fuse” – What makes us human?
- Wendy Ju, Stanford University
- Natalie Jeremijenko, New York University
- Cat Matson, Chief Digital Officer, City of Brisbane
- Stelarc, Curtin University of Technology
Tuesday 10.20 – 10.50
Morning Tea Break
Tuesday 10.50 – 12.10
Room P514 Bødker Theatre
4.1 Art / Performance
The Prediction Machine: Performing Scientific and Artistic Process
Rachel Jacobs1, Steve Benford1, Ewa Luger2, Candice Howarth3
1University of Nottingham, 2Microsoft Research, Cambridge, 3Anglia Ruskin University
Live Participation: Augmenting Events with Audience-Performer Interaction Systems
Matti Nelimarkka1, Kai Kuikkaniemi1, Antti Salovaara2, Giulio Jacucci1
1Helsinki Institute for Information Technology, 2Aalto University
Situated Encounters with Socially Engaged Art in Community-based Design
Rachel Clarke1, Jo Briggs2, Ann Light3, Pete Wright1
1Newcastle University, 2Northumbria University, 3University of Sussex
Improv Remix: Mixed-Reality Video Manipulation Using Whole-Body Interaction To Extend Improvised Theatre
Dustin Freeman, Ravin Balakrishnan
University of Toronto
Room P421 Kindler Theatre
4.2 Tool / UI Design
Sketchplore: Sketch and Explore with a Layout Optimiser
Kashyap Todi1, Daryl Weir2, Antti Oulasvirta2
1Hasselt University, 2Aalto University
Impatience Induced by Waiting: An Effect Moderated by the Speed of Countdowns
Moojan Ghafurian, David Reitter
Pennsylvania State University
Planning Adaptive Mobile Experiences When Wireframing
Qian Yang, John Zimmerman, Aaron Steinfeld, Anthony Tomasic
Carnegie Mellon University
Surveying Expert-Level Gesture Use and Adoption on Multi-Touch Tablets
Jeff Avery, Edward Lank
University of Waterloo
Room P512 Rogers Theatre
4.3 Pictorials II: Reflections on Design
Design Interactions in ʔeləw̓k̓ʷ — Belongings
Reese Muntean1, Kate Hennessy1, Alissa Antle1, Brendan Matkin1, Susan Rowley2, Jordan Wilson2
1Simon Fraser University, 2University of British Columbia
The Form Design of the Datacatcher: A Research Prototype
Andy Boucher
Goldsmiths, University of London
Virtual Trainer: A Low Cost AR Simulation of a Sudden Cardiac Arrest Emergency
Tom Djajadiningrat, Patray Lui, Pei-Yin Chao, Christian Richard
Philips Design, Eindhoven
The Tuning of Materials: A Designer’s Journey
Elvin Karana, Elisa Giaccardi, Niels Stamhuis, Jasper Goossensen
Delft University of Technology
Tuesday 12.10 – 13.30
Lunch
Tuesday 13.30 – 14.50
Room P514 Bødker Theatre
5.1 About Design
Live Prototyping
Willem Horst1, Ben Matthews2
1dknl design, 2The University of Queensland
A Design Approach for Authenticity and Technology
Norman Makoto Su, Erik Stolterman
Indiana University Bloomington
Social Justice-Oriented Interaction Design: Outlining Key Design Strategies and Commitments
Lynn Dombrowski1, Ellie Harmon2, Sarah Fox3
1Indiana University – Purdue University Indianapolis, 2University of Colorado, Boulder, 3University of Washington
Privacy & Social Media in the Context of the Arab Gulf
Norah Abokhodair1, Sarah Vieweg2
1University of Washington, 2Qatar Computing Research Institute
Room P421 Kindler Theatre
5.2 Sensing / Health
Redesigning the Trans-disciplinary: Working Across Design, Craft and Technological Boundaries to Deliver an Integrated Wearable for Cardiac Monitoring
Leah Heiss, Paul Beckett, Amy Carr-Bottomley
RMIT University
ArmSleeve: a Patient Monitoring System to Support Occupational Therapists in Stroke Rehabilitation
Bernd Ploderer1, 2, Justin Fong1, Anusha Withana3, Marlena Klaic4, Siddharth Nair1, Vincent Crocher1, Frank Vetere1, Suranga Nanayakkara3
1University of Melbourne, 2Queensland University of Technology, 3Singapore University of Technology and Design, 4Royal Melbourne Hospital
Heartefacts: Augmenting Mobile Video Sharing Using Wrist-Worn Heart Rate Sensors
Jo Vermeulen1, 2, Lindsay MacDonald1, 2, Johannes Schöning3, Russell Beale2, Sheelagh Carpendale1
1University of Calgary, 2University of Birmingham, 3Hasselt University
A Craft Approach to Health Awareness in Children
Swamy Ananthanarayan1, Katie Siek2, Michael Eisenberg1
1University of Colorado Boulder, 2Indiana University Bloomington
Room P512 Rogers Theatre
5.3 Social Online
Engaging with Death Online: An Analysis of Systems that Support Legacy-Making, Bereavement, and Remembrance
Rebecca Gulotta1, David Gerritsen1, Aisling Kelliher2, Jodi Forlizzi1
1Carnegie Mellon University, 2Virginia Tech
People Searched by People: Context-Based Selectiveness in Online Search
Anastasia Kuzminykh, Edward Lank
University of Waterloo
The Social Context of Video Game Play: Challenges and Strategies
Kellie Vella, Madison Klarkowski, Daniel Johnson, Leanne Hides, Peta Wyeth
Queensland University of Technology
Social Network, Web Forum, or Task Market? Comparing Different Crowd Genres for Design Feedback Exchange
Yu-Chun (Grace) Yen1, Steven P. Dow2, Elizabeth Gerber3, Brian P. Bailey1
1University of Illinois at Urbana-Champaign, 2University of California, San Diego, 3Northwestern University
Tuesday 14.50 – 15.20
Afternoon Tea Break
Tuesday 15.20 – 16.40
Room P514 Bødker Theatre
6.1 Public Displays
Fiat-Lux: Interactive Urban Lights for Combining Positive Emotion and Efficiency
Pablo Paredes1, Ryuka Ko1, Eduardo Calle-Ortiz2, Björn Hartmann1, John Canny1, Greg Niemeyer1
1University of California, Berkeley, 2Universidad Politecnica Salesiana
Study and Design of a Shape-Shifting Wall Display
Kazuki Takashima1, Takafumi Oyama1, Yusuke Asari1, Ehud Sharlin2, Saul Greenberg2, Yoshifumi Kitamura1
1Tohoku University, 2University of Calgary
Utilizing Audio Cues to Raise Awareness and Entice Interaction on Public Displays
Hannu Kukka, Jorge Goncalves, Kai Wang, Tommi Puolamaa, Julien Louis, Mounib Mazouzi, Leire Roa Barco
University of Oulu
AmbiGaze: Direct Control of Ambient Devices by Gaze
Eduardo Velloso1, 2, Markus Wirth3, 2, Christian Weichel2, Augusto Esteves4, Hans Gellersen2
1The University of Melbourne, 2Lancaster University, 3University of Munich (LMU), 4Edinburgh Napier University
The Humming Wall: Vibrotactile and Vibroacoustic Interactions in an Urban Environment
Ann Morrison1, Cristina Manresa-Yee2, Walther Jensen1, Neda Eshraghi1
1Aalborg University, 2University of Balearic Islands
Attention, please! Comparing Features for Measuring Audience Attention Towards Pervasive Displays
Florian Alt1, Andreas Bulling2, Lukas Mecke1, Daniel Buschek1
1University of Munich (LMU), 2Max Planck Institute for Informatics, Saarbrücken
Room P421 Kindler Theatre
6.2 Body
FeltRadio: Sensing and Making Sense of Wireless Traffic
Erik Grönvall, Jonas Fritsch, Anna Vallgårda
IT University of Copenhagen
Tangible Apps Bracelet: Designing Modular Wrist-Worn Digital Jewellery for Multiple Purposes
Jutta Fortmann1, Erika Root1, Wilko Heuten2, Susanne Boll1
1University of Oldenburg, 2OFFIS – Institute for Information Technology, Oldenburg
Skintillates: Designing and Creating Epidermal Interactions
Joanne Lo, Doris Jung Lin Lee, Nathan Wong, David Bui, Eric Paulos
University of California, Berkeley
Biosignals as Social Cues: Ambiguity and Emotional Interpretation in Social Displays of Skin Conductance
Noura Howell1, Laura Devendorf1, Rundong Tian1, Tomás Vega Galvez1, Nan-Wei Gong2, Ivan Poupyrev2, Eric Paulos1, Kimiko Ryokai1
1University of California, Berkeley, 2Google
Room P512 Rogers Theatre
6.3 Everyday Life, Specific Populations
Revealing the Shopper Experience of Using a ‘Magic Mirror’ Augmented Reality Make-Up Application
Ana Javornik1, Yvonne Rogers1, Ana Maria Moutinho1, Russell Freeman2
1University College London, 2Holition Ltd
Fantibles: Capturing Cricket Fan’s Story in 3D
Rohit Ashok Khot1, Josh Andres1, Jennifer Lai2, Juerg von Kaenel2, Florian (Floyd) Mueller1
1RMIT University, 2IBM Research – Australia
Speculative Design and Heterogeneity in Indigenous Nation Building
Yoko Akama, Seth Keen, Peter West
RMIT University
The Tumble Clock: Bringing Users in Touch with their Snooze Time
Jan Zekveld, Mathias Funk, Saskia Bakker
Eindhoven University of Technology
Designing for Disadvantaged Job Seekers: Insights from Early Investigations
Tawanna Dillahunt1, Nishan Bose1, Suleman Diwan1, Asha Chen-Phang2
1University of Michigan, 2Northeastern University
Tuesday 18.00 – 21.00
Wednesday
8 June 2016
Wednesday 09.00 – 10.20
Room P514 Bødker Theatre
7.1 Exertion / Health
Developing Compelling Repetitive-Motion Exergames by Balancing Player Agency with the Constraints of Exercise
Chad Richards, T. C. Nicholas Graham
Queen’s University
Integrating Serious Games and Tangible Objects for Functional Handgrip Training: A User Study of Handly in Persons with Multiple Sclerosis
Marijke Vandermaesen, Tom De Weyer, Peter Feys, Kris Luyten, Karin Coninx
Hasselt University
Design Strategies for Balancing Exertion Games: A Study of Three Approaches
Mads Møller Jensen, Kaj Grønbæk
Aarhus University
Doing While Thinking: Physical and Cognitive Engagement and Immersion in Mixed Reality Games
Gang Hu, Nabil Bin Hannan, Khalid Tearo, Arthur Bastos, Derek Reilly
Dalhousie University
Room P421 Kindler Theatre
7.2 Images in Design
A Picture Paints a Thousand Words but Can It Paint Just One?
David A. Robb, Stefano Padilla, Thomas S. Methven, Britta Kalkreuter, Mike J. Chantler
Heriot-Watt University, Edinburgh
RtD Comics: A Medium for Representing Research Through Design
Thomas Dykes1, Mark Blythe1, Jayne Wallace1, James Thomas1, Tim Regan2
1Northumbria University, 2Microsoft Research, Cambridge
Being Photo-Visual in HCI and Design
Eli Blevis
Indiana University Bloomington, Hong Kong Polytechnic University
Spin: Examining the Role of Engagement, Integration, and Modularity in Supporting Youth Creating Documentation
Tiffany Tseng, Mitchel Resnick
MIT Media Lab
Room P512 Rogers Theatre
7.3 Ageing
‘I’m a rambler, I’m a gambler, I’m a long way from home’: The Place of Props, Music, and Design in Dementia Care
Kellie Morrissey1, Gavin Wood2, David Green2, Nadia Pantidi1, John McCarthy1
1University College Cork, 2Newcastle University
Towards an Analysis Framework of Technology Habituation by Older Users
Alessandro Soro, Margot Brereton, Paul Roe
Queensland University of Technology
Rethinking the Design of Robotic Pets for Older Adults
Amanda Lazar1, Hilaire J. Thompson2, Anne Marie Piper1, George Demiris2
1Northwestern University, 2University of Washington
Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing
Amanda Lazar1, Raymundo Cornejo2, Caroline Edasis3, Anne Marie Piper1
1Northwestern University, 2Autonomous University of Chihuahua, 3Mather LifeWays
Wednesday 10.20 – 10.50
Morning Tea Break
Wednesday 10.50 – 12.10
Room P514 Bødker Theatre
8.1 Pictorials III: Photo Visual / Imagery
Finding Design Value in Modern Mundanity
Heather McKinnon
Queensland University of Technology
Designing for Movement in Public Life with Itinerant Probes
Daniela K. Rosner1, Margaret E. Morris2, Ariel Duncan1, Sarah E. Fox1, Kathi R. Kitner2, Ankur Agrawal1, Mei J. Chen1
1University of Washington, 2Intel Corporation
Performative Photography as an Ideation Method
A. Baki Kocaballi, Yeliz Yorulmaz
The University of Sydney
The Visual Thinking Gallery: A Five Year Retrospective
Eli Blevis
Indiana University Bloomington, Hong Kong Polytechnic University
Room P421 Kindler Theatre
8.2 Interaction on the Move
Phases of Urban Tourists’ Exploratory Navigation: A Field Study
Tuomas Vaittinen, David McGookin
Aalto University
Elevating Communication, Collaboration, and Shared Experiences in Mobile Video through Drones
Brennan Jones1, Kody Dillman1, Richard Tang1, Anthony Tang1, Ehud Sharlin1, Lora Oehlberg1, Carman Neustaedter2, Scott Bateman3
1University of Calgary, 2Simon Fraser University, 3University of New Brunswick
Active Corners: Collaborative In-Car Interaction Design
Alexander Meschtscherjakov, Alina Krischkowsky, Katja Neureiter, Alexander Mirnig, Axel Baumgartner, Verena Fuchsberger, Manfred Tscheligi
University of Salzburg
Evaluation of an Application Based on Conceptual Metaphors for Social Interaction between Vehicles
Armin Winkler, Kristian Baumann, Stephan Huber, Robert Tscharn, Jörn Hurtienne
Julius-Maximilian-Universität Würzburg
Room P512 Rogers Theatre
8.3 Health: Patient / Clinician
What’s for Lunch? A Socio-ecological Approach to Childcare Nutrition
Tad Hirsch, Catherine Lim, Jennifer J. Otten
University of Washington
“It just seems outside my health”: How Patients with Chronic Conditions Perceive Communication Boundaries with Providers
Catherine Lim1, Andrew B. L. Berry1, Tad Hirsch1, Andrea L. Hartzler2, Edward H. Wagner2, Evette Ludman2, James D. Ralston2
1University of Washington, 2Group Health Research Institute, Seattle
Engaze: Designing Behavior Visualizations with and for Behavioral Scientists
Ha Kyung Kong, John Lee, Jie Ding, Karrie Karahalios
University of Illinois at Urbana-Champaign
Doctor, Can You See My Squats? Understanding Bodily Communication in Video Consultations for Physiotherapy
Deepti Aggarwal1, Bernd Ploderer1, 2, Frank Vetere1, Mark Bradford3, Thuong Hoang1
1The University of Melbourne, 2Queensland University of Technology, 3Royal Children’s Hospital, Melbourne
Wednesday 12.10 – 13.30
Lunch
Wednesday 13.30 – 14.50
Room P514 Bødker Theatre
9.1 Explore
Switter: Supporting Exploration of Software Learning Materials on Social Media
Volodymyr Dziubak1, Patrick Dubois1, Andrea Bunt1, Michael Terry2
1University of Manitoba, 2University of Waterloo
DiscoverySpace: Suggesting Actions in Complex Software
C. Ailie Fraser1, Mira Dontcheva2, Holger Winnemoeller2, Sheryl Ehrlich2, Scott Klemmer1
1University of California, San Diego, 2Adobe
Designing for Exploratory Play with a Hackable Digital Musical Instrument
Andrew McPherson1, Alan Chamberlain2, Adrian Hazzard2, Sean McGrath2, Steve Benford2
1Queen Mary University of London, 2University of Nottingham
Many Makings: Entangling Publics, Participation and Things in a Complex Collaborative Context
John Bowers, Simon Bowen, Tim Shaw
Newcastle University
Room P421 Kindler Theatre
9.2 Fabrication / DIY
Productive Frictions: Moving from Digital to Material Prototyping and Low-Volume Production for Design Research
Ron Wakkary1, Henry Lin1, Shannon Mortimer2, Lauren Low2, Audrey Desjardins1, Keith Doyle1, Philip Robbins2
1Simon Fraser University, 2Emily Carr University of Art + Design
Engaging Amateurs in the Design, Fabrication, and Assembly of Electronic Devices
David Mellis1, 2, Leah Buechley2, Mitchel Resnick2, Björn Hartmann1
1University of California, Berkeley, 2MIT Media Lab
Happy Moves, Sad Grooves: Using Theories of Biological Motion and Affect to Design Shape-Changing Interfaces
Haodan Tan1, John Tiab2, Selma Sabanovic1, Kasper Hornbæk2
1Indiana University Bloomington, 2University of Copenhagen
Sensing History: Contextualizing Artifacts with Sensory Interactions and Narrative Design
Jean Ho Chu1, Daniel Harley2, Jamie Kwan2, Melanie McBride3, Ali Mazalek2
1Georgia Institute of Technology, 2Ryerson University, 3York University
Room P512 Rogers Theatre
9.3 Home
Designing for Multi-User Interaction in the Home Environment: Implementing Social Translucence
Karin Niemantsverdriet1, Mendel Broekhuijsen1, 2, Harm van Essen1, Berry Eggen1, 2
1Eindhoven University of Technology, 2University of Technology, Sydney
The Frustrations and Benefits of Mobile Device Usage in the Home when Co-Present with Family Members
Erick Oduor1, Carman Neustaedter1, William Odom1, Anthony Tang2, Niala Moallem1, Melanie Tory3, Pourang Irani4
1Simon Fraser University, 2University of Calgary, 3Tableau Software, Palo Alto, 4University of Manitoba
The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction
Michelle Annett1, 2, Matthew Lakier1, Mingzhe Li1, Daniel Wigdor1, Tovi Grossman2, George Fitzmaurice2
1University of Toronto, 2Autodesk Research
Designing for Active Place Presence at Home: The Hole in Space Design Experiment
Salu Ylirisku1, Antti Jylhä2, Anu Lehtiö3, Imtiaj Ahmed2, Craig Stewart4, Abigail Sellen5, Richard Harper6, Giulio Jacucci2
1SDU Kolding, 2University of Helsinki, 3Helsinki Institute for Information Technology, 4University of Dundee, 5Microsoft Research, Cambridge, 6Social Shaping Research Ltd, Cambridge
Wednesday 14.50 – 15.20
Afternoon Tea Break
Wednesday 15.20 – 16.40
Room P514 Bødker Theatre
Keynote & Closing Plenary
Creative Agency and the Space Race of the 21st Century: Towards a Museum of Natural Futures
Keynote by Natalie Jeremijenko
Wednesday 18.00 – 22.00
Thursday
9 June 2016
Thursday 09.00 – 17.00